James Tauber's Blog 2011


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New Site Design

As part of the move of my website to Gondor, I've completely redesigned my website around Skeleton. There's still a lot missing—media, comments, categories—but I can work on those iteratively now that the new site is up. It's still running the Django port of Leonardo but over time I'll update it to use Pinax's biblion app.

by : Created on Nov. 19, 2011 : Last modified Nov. 21, 2011 : (permalink)


ApplePy Now On GitHub

Back in 2001 I started writing an Apple ][ emulator in Python. In 2006 I started a rewrite but today I went back to my original 2001 version, updated it a little and put it up on GitHub.

There are still issues to sort out but you can get the code at: http://jtauber.com/applepy/

by : Created on Aug. 6, 2011 : Last modified Aug. 6, 2011 : (permalink)


Rebasing MorphGNT off SBLGNT

Reposted from http://morphgnt.org/blog/2011/01/18/rebasing-morphgnt-sblgnt/:

The last three months, I've been working on rebasing the MorphGNT database off the SBLGNT text rather than the UBS3.

While I have had permission to work with the CCAT database for over a decade, the fact the UBS3 text can be extracted from it has always been problematic. The existence of the SBLGNT solves the problem of having a critical text with clear licensing and so, in October 2010, I started the process of moving the MorphGNT analysis to the SBLGNT text.

This task is mostly done and the work-in-progress is available on GitHub at https://github.com/morphgnt/sblgnt.

It was a three step process, done one book at a time.

I'm in the process of making a batch of corrections based on the third step and then I'll formally release what will be called MorphGNT 6.0 (although possibly as a beta such as 6.0b1).

The next step (which I've started in parallel) will merge in the Robinson analysis and parse codes on the road to a completely new set of parse codes for MorphGNT 7.0.

by : Created on Jan. 18, 2011 : Last modified Jan. 18, 2011 : (permalink)